Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave
This commit is contained in:
@@ -169,6 +169,7 @@ public class EntityHammer extends EntityMagicConstruct {
|
||||
public void fall(float distance, float damageMultiplier){
|
||||
|
||||
if(world.isRemote){
|
||||
|
||||
for(int i = 0; i < 40; i++){
|
||||
double particleX = this.posX - 1.0d + 2 * rand.nextDouble();
|
||||
double particleZ = this.posZ - 1.0d + 2 * rand.nextDouble();
|
||||
@@ -180,6 +181,12 @@ public class EntityHammer extends EntityMagicConstruct {
|
||||
particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
|
||||
}
|
||||
}
|
||||
|
||||
if(this.fallDistance > 10){
|
||||
WizardryUtilities.getEntitiesWithinRadius(10, posX, posY, posZ, world, EntityPlayer.class)
|
||||
.forEach(p -> Wizardry.proxy.shakeScreen(p, 6));
|
||||
}
|
||||
|
||||
}else{
|
||||
// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
|
||||
if(this.fallDistance > 10){
|
||||
|
||||
Reference in New Issue
Block a user