Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.construct.EntityEarthquake;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.SpellModifiers;
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@@ -7,6 +8,7 @@
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumParticleTypes;
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@@ -53,6 +55,10 @@
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world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, y,
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particleZ, particleX - x, 0, particleZ - z, Block.getStateId(block));
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}
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WizardryUtilities.getEntitiesWithinRadius(15, x, y, z, world, EntityPlayer.class)
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.forEach(p -> Wizardry.proxy.shakeScreen(p, 12));
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}
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return super.spawnConstruct(world, x, y, z, side, caster, modifiers);
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