Fix some particle weirdness (somehow the interp pos is wrong by the time it gets to fx layer 3)

This commit is contained in:
Electroblob77
2020-06-18 17:42:16 +01:00
parent 3bc2ff2853
commit 7afcdce21e
4 changed files with 24 additions and 0 deletions
@@ -60,6 +60,12 @@ public class ParticleBuff extends ParticleWizardry {
// Copied from ParticleWizardry, needs to be here since we're not calling super
updateEntityLinking(partialTicks);
// I don't know why, but despite not being in any superclass renderParticle these also need to be here if we're
// not calling super
interpPosX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * (double)partialTicks;
interpPosY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * (double)partialTicks;
interpPosZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * (double)partialTicks;
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();