Add check for wand before sending control packets, prevents unnecessary packets being sent
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@@ -1,5 +1,8 @@
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package electroblob.wizardry;
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package electroblob.wizardry;
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import electroblob.wizardry.item.ItemWand;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Keyboard;
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import electroblob.wizardry.client.ClientProxy;
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import electroblob.wizardry.client.ClientProxy;
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@@ -25,6 +28,15 @@ public class WizardryKeyHandler {
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if(Wizardry.proxy instanceof ClientProxy){
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if(Wizardry.proxy instanceof ClientProxy){
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EntityPlayer player = Minecraft.getMinecraft().player;
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ItemStack wand = player.getHeldItemMainhand();
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if(!(wand.getItem() instanceof ItemWand)){
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wand = player.getHeldItemOffhand();
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// If the player isn't holding a wand, then nothing else needs to be done.
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if(!(wand.getItem() instanceof ItemWand)) return;
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}
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if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
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if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
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if(!NkeyPressed){
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if(!NkeyPressed){
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NkeyPressed = true;
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NkeyPressed = true;
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