From 7ca6f05151aa5a1670d5d691ee5f43d0bfd9d539 Mon Sep 17 00:00:00 2001 From: WinDanesz <31292708+WinDanesz@users.noreply.github.com> Date: Sat, 25 Dec 2021 18:16:32 +0100 Subject: [PATCH] Scrolls no longer have cooldown in Creative mode --- src/main/java/electroblob/wizardry/item/ItemScroll.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/item/ItemScroll.java b/src/main/java/electroblob/wizardry/item/ItemScroll.java index 0bdc3b85..1708e3d3 100644 --- a/src/main/java/electroblob/wizardry/item/ItemScroll.java +++ b/src/main/java/electroblob/wizardry/item/ItemScroll.java @@ -195,7 +195,7 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte if(!spell.isContinuous && !caster.isCreative()) stack.shrink(1); // Now uses the vanilla cooldown mechanic to prevent spamming of spells - if(!spell.isContinuous) caster.getCooldownTracker().setCooldown(this, spell.getCooldown()); + if(!spell.isContinuous && !caster.isCreative()) caster.getCooldownTracker().setCooldown(this, spell.getCooldown()); } return true;