Add charge-up mechanic for more powerful spells

- Implements spell charge-up in ItemWand
- Assigns chargeup values in json files for spells that should have one
- Adds a charge meter to the crosshair in first-person
- Updates some javadoc comments appropriately
This commit is contained in:
Electroblob77
2020-06-11 22:20:04 +01:00
parent 72971b5f16
commit 7d650ebbc3
84 changed files with 204 additions and 125 deletions
@@ -14,7 +14,7 @@
"element": "healing",
"type": "defence",
"cost": 25,
"chargeup": 0,
"chargeup": 10,
"cooldown": 40,
"base_properties": {}
}