Add charge-up mechanic for more powerful spells
- Implements spell charge-up in ItemWand - Assigns chargeup values in json files for spells that should have one - Adds a charge meter to the crosshair in first-person - Updates some javadoc comments appropriately
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@@ -14,7 +14,7 @@
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"element": "healing",
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"type": "defence",
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"cost": 25,
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"chargeup": 0,
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"chargeup": 10,
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"cooldown": 40,
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"base_properties": {}
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}
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