From 7f70784cd35c974322487d26a507da7e634824c7 Mon Sep 17 00:00:00 2001 From: WinDanesz <31292708+WinDanesz@users.noreply.github.com> Date: Fri, 8 Jul 2022 20:36:46 +0200 Subject: [PATCH] fix: Fixed Scrolls of continuous spells having a cooldown in creative mode --- src/main/java/electroblob/wizardry/item/ItemScroll.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/item/ItemScroll.java b/src/main/java/electroblob/wizardry/item/ItemScroll.java index 676cabcc..c1cb51f2 100644 --- a/src/main/java/electroblob/wizardry/item/ItemScroll.java +++ b/src/main/java/electroblob/wizardry/item/ItemScroll.java @@ -244,7 +244,7 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Finish(Source.SCROLL, spell, user, modifiers, castingTick)); spell.finishCasting(user.world, user, Double.NaN, Double.NaN, Double.NaN, null, castingTick, modifiers); - if(user instanceof EntityPlayer){ + if(user instanceof EntityPlayer && !((EntityPlayer)user).isCreative()){ ((EntityPlayer)user).getCooldownTracker().setCooldown(this, spell.getCooldown()); } }