Add mirage spell
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@@ -210,6 +210,12 @@ public final class WizardryEventHandler {
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}
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}
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// Mirage
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if(event.getTarget().isPotionActive(WizardryPotions.mirage)){
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// Can't find players under mirage at all! (Pretty sure this excludes revenge-targeting)
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((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
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}
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// Blindness tweak
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// I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
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if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
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@@ -0,0 +1,45 @@
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package electroblob.wizardry.client.renderer.effect;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import java.util.Random;
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@EventBusSubscriber(Side.CLIENT)
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public class RenderMirage {
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private static final int BLINK_PERIOD_1 = 47; // Use two prime numbers to make it look as chaotic as possible
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private static final int BLINK_PERIOD_2 = 71;
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private static final double MAX_OFFSET = 3;
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private static final Random random = new Random(); // Seed will be set later
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Pre<?> event){
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if(event.getEntity().isPotionActive(WizardryPotions.mirage)){
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random.setSeed(event.getEntity().ticksExisted / BLINK_PERIOD_1
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+ event.getEntity().ticksExisted / BLINK_PERIOD_2);
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GlStateManager.pushMatrix();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE); // GhoOOoOostly OooOOOo00oOOo
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GlStateManager.color(1, 1, 1, 0.5f);
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GlStateManager.translate((random.nextDouble() * 2 - 1) * MAX_OFFSET,
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(random.nextDouble() * 2 - 1) * MAX_OFFSET, (random.nextDouble() * 2 - 1) * MAX_OFFSET);
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}
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<?> event){
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if(event.getEntity().isPotionActive(WizardryPotions.mirage)){
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.popMatrix();
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}
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}
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}
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@@ -468,6 +468,7 @@ public final class Spells {
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registry.register(new WitheringTotem());
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registry.register(new Fangs());
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registry.register(new GuardianBeam());
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registry.register(new SpellBuff("mirage", 0.64f, 0.47f, 0.9f, () -> WizardryPotions.mirage));
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registry.register(new RadiantTotem());
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registry.register(new Firestorm());
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@@ -56,6 +56,7 @@ public final class WizardryPotions {
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public static final Potion containment = placeholder();
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public static final Potion frost_step = placeholder();
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public static final Potion mark_of_sacrifice = placeholder();
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public static final Potion mirage = placeholder();
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/**
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* Sets both the registry and unlocalised names of the given potion, then registers it with the given registry. Use
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@@ -194,6 +195,12 @@ public final class WizardryPotions {
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registerPotion(registry, "mark_of_sacrifice", new PotionMagicEffect(true, 0xe90e48,
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new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/mark_of_sacrifice.png")));
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registerPotion(registry, "mirage", new PotionMagicEffectParticles(false, 0, // No particles or we'll see the player's actual position!
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new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/mirage.png")){
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@Override
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public void spawnCustomParticle(World world, double x, double y, double z){} // We only want the syncing
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}.setBeneficial());
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}
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}
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