Various improvements to sounds

- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
This commit is contained in:
Electroblob77
2020-06-12 22:15:44 +01:00
parent a344011486
commit 8aadf5a446
28 changed files with 46 additions and 156 deletions
@@ -91,6 +91,10 @@ public class EntityForcefield extends EntityMagicConstruct implements ICustomHit
super.onUpdate();
if(ticksExisted == 1 && world.isRemote){
Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_FORCEFIELD_AMBIENT, WizardrySounds.SPELLS, 0.5f, 1, true);
}
// New forcefield repulsion system:
// Searches for all entities near the forcefield and determines where they will be next tick.
// If they will be inside the forcefield next tick, sets their position and velocity such that they appear to