Various improvements to sounds

- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
This commit is contained in:
Electroblob77
2020-06-12 22:15:44 +01:00
parent a344011486
commit 8aadf5a446
28 changed files with 46 additions and 156 deletions
@@ -57,7 +57,7 @@ public class EntityIceSpike extends EntityMagicConstruct {
this.facing.getZOffset() * extensionSpeed);
}
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2);
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);
if(!this.world.isRemote){
for(Object entity : this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())){