Various improvements to sounds
- Added several new sounds, mostly for ice spells - Added automatic registering of sound events - Finally fixed the frost ray and wall of frost sounds - Removed a few unused sound files
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@@ -57,7 +57,7 @@ public class EntityIceSpike extends EntityMagicConstruct {
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this.facing.getZOffset() * extensionSpeed);
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}
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if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2);
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if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);
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if(!this.world.isRemote){
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for(Object entity : this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())){
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