Merge branch '1.12.2' into 1.12.2

This commit is contained in:
Clefal
2020-04-10 14:03:56 +08:00
committed by GitHub
227 changed files with 6788 additions and 1640 deletions
File diff suppressed because it is too large Load Diff
@@ -1,4 +1,4 @@
#PARSE_ESCAPES
# PARSE_ESCAPES
tile.ebwizardry\:arcane_workbench.name=Arcane Workbench
tile.ebwizardry\:crystal_ore.name=Crystal Ore
tile.ebwizardry\:petrified_stone.name=Petrified Stone
@@ -44,8 +44,7 @@ item.ebwizardry\:spell_book.name=Spell Book
item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s
item.ebwizardry\:arcane_tome.name=Tome of Arcana
item.ebwizardry\:arcane_tome.desc1=Upgrades any %1$s
item.ebwizardry\:arcane_tome.desc2=wand to %1$s tier
item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier
item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
item.ebwizardry\:wizard_handbook.desc=by %1$s
@@ -499,6 +498,13 @@ advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it
handbook.toast.title=New Handbook Section Unlocked!
gui.ebwizardry\:spell_book.tier=Tier: %s
gui.ebwizardry\:spell_book.element=Element: %s
gui.ebwizardry\:spell_book.element_undiscovered=Element: ?
gui.ebwizardry\:spell_book.mana_cost=Mana Cost: %s
gui.ebwizardry\:spell_book.mana_cost_continuous=Mana Cost: %s/second
gui.ebwizardry\:spell_book.mana_cost_undiscovered=Mana Cost: ?
container.ebwizardry\:arcane_workbench=Arcane Workbench
container.ebwizardry\:arcane_workbench.apply=Apply
container.ebwizardry\:arcane_workbench.mana=Mana\:
@@ -1117,6 +1123,8 @@ config.ebwizardry.creative_bypasses_arcane_lock.true=Anyone in creative mode
config.ebwizardry.creative_bypasses_arcane_lock.false=Only ops in creative mode
config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
@@ -1164,27 +1172,27 @@ config.ebwizardry.fast_worldgen.tooltip=Controls which algorithm wizardry uses f
config.ebwizardry.fast_worldgen.true=Fast
config.ebwizardry.fast_worldgen.false=Fancy
config.ebwizardry.tower_dimensions=Tower Dimensions
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate.
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate. Remove all dimensions to disable wizard towers completely.
config.ebwizardry.tower_rarity=Tower Rarity
config.ebwizardry.tower_rarity.tooltip=Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.
config.ebwizardry.evil_wizard_chance=Evil Wizard Chance
config.ebwizardry.evil_wizard_chance.tooltip=The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard.
config.ebwizardry.tower_files=Tower Structure Files
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.tower_with_chest_files=Tower With Chest Structure Files
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.obelisk_dimensions=Obelisk Dimensions
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate.
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate. Remove all dimensions to disable obelisks completely.
config.ebwizardry.obelisk_rarity=Obelisk Rarity
config.ebwizardry.obelisk_rarity.tooltip=Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.
config.ebwizardry.obelisk_files=Obelisk Structure Files
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting.
config.ebwizardry.shrine_dimensions=Shrine Dimensions
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate.
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate. Remove all dimensions to disable shrines completely.
config.ebwizardry.shrine_rarity=Shrine Rarity
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.shrine_files=Shrine Structure Files
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting.
config.ebwizardry.tree_blocks=Tree Blocks
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
config.ebwizardry.ore_dimensions=Ore Dimensions
@@ -1283,8 +1291,13 @@ config.ebwizardry.auto_place_shrine_markers.tooltip=Controls whether wizardry au
integration.jei.category.ebwizardry\:arcane_workbench=Arcane Workbench
integration.antiqueatlas.marker.ebwizardry\:wizard_tower=Wizard Tower
integration.antiqueatlas.marker.ebwizardry\:obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry\:shrine=Shrine
integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wizard Tower
integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry.shrine=Shrine
spell.ebwizardry\:magic_missile_festive=Magic Mistletoe
spell.ebwizardry\:summon_snow_golem_festive=Summon Frosty The Snowman
spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents
spell.ebwizardry\:empowering_presence_festive=Empowering Presents
wizard.debug=%1$s, %2$s, %3$s
@@ -44,8 +44,7 @@ item.ebwizardry\:spell_book.name=Spell Book
item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s
item.ebwizardry\:arcane_tome.name=Tome of Arcana
item.ebwizardry\:arcane_tome.desc1=Upgrades any %1$s
item.ebwizardry\:arcane_tome.desc2=wand to %1$s tier
item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier
item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
item.ebwizardry\:wizard_handbook.desc=by %1$s
@@ -499,6 +498,13 @@ advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it
handbook.toast.title=New Handbook Section Unlocked!
gui.ebwizardry\:spell_book.tier=Tier: %s
gui.ebwizardry\:spell_book.element=Element: %s
gui.ebwizardry\:spell_book.element_undiscovered=Element: ?
gui.ebwizardry\:spell_book.mana_cost=Mana Cost: %s
gui.ebwizardry\:spell_book.mana_cost_continuous=Mana Cost: %s/second
gui.ebwizardry\:spell_book.mana_cost_undiscovered=Mana Cost: ?
container.ebwizardry\:arcane_workbench=Arcane Workbench
container.ebwizardry\:arcane_workbench.apply=Apply
container.ebwizardry\:arcane_workbench.mana=Mana\:
@@ -1117,6 +1123,8 @@ config.ebwizardry.creative_bypasses_arcane_lock.true=Anyone in creative mode
config.ebwizardry.creative_bypasses_arcane_lock.false=Only ops in creative mode
config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
@@ -1164,27 +1172,27 @@ config.ebwizardry.fast_worldgen.tooltip=Controls which algorithm wizardry uses f
config.ebwizardry.fast_worldgen.true=Fast
config.ebwizardry.fast_worldgen.false=Fancy
config.ebwizardry.tower_dimensions=Tower Dimensions
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate.
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate. Remove all dimensions to disable wizard towers completely.
config.ebwizardry.tower_rarity=Tower Rarity
config.ebwizardry.tower_rarity.tooltip=Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.
config.ebwizardry.evil_wizard_chance=Evil Wizard Chance
config.ebwizardry.evil_wizard_chance.tooltip=The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard.
config.ebwizardry.tower_files=Tower Structure Files
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.tower_with_chest_files=Tower With Chest Structure Files
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.obelisk_dimensions=Obelisk Dimensions
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate.
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate. Remove all dimensions to disable obelisks completely.
config.ebwizardry.obelisk_rarity=Obelisk Rarity
config.ebwizardry.obelisk_rarity.tooltip=Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.
config.ebwizardry.obelisk_files=Obelisk Structure Files
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting.
config.ebwizardry.shrine_dimensions=Shrine Dimensions
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate.
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate. Remove all dimensions to disable shrines completely.
config.ebwizardry.shrine_rarity=Shrine Rarity
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.shrine_files=Shrine Structure Files
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting.
config.ebwizardry.tree_blocks=Tree Blocks
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
config.ebwizardry.ore_dimensions=Ore Dimensions
@@ -1283,8 +1291,13 @@ config.ebwizardry.auto_place_shrine_markers.tooltip=Controls whether wizardry au
integration.jei.category.ebwizardry\:arcane_workbench=Arcane Workbench
integration.antiqueatlas.marker.ebwizardry\:wizard_tower=Wizard Tower
integration.antiqueatlas.marker.ebwizardry\:obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry\:shrine=Shrine
integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wizard Tower
integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry.shrine=Shrine
spell.ebwizardry\:magic_missile_festive=Magic Mistletoe
spell.ebwizardry\:summon_snow_golem_festive=Summon Frosty The Snowman
spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents
spell.ebwizardry\:empowering_presence_festive=Empowering Presents
wizard.debug=%1$s, %2$s, %3$s
@@ -1272,8 +1272,8 @@ config.ebwizardry.auto_place_shrine_markers.tooltip=Kontroluje, czy Wizardry aut
integration.jei.category.ebwizardry\:arcane_workbench=Tajmniczny Stół
integration.antiqueatlas.marker.ebwizardry\:wizard_tower=Wieża Czarodzieja
integration.antiqueatlas.marker.ebwizardry\:obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry\:shrine=Świątynia
integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wieża Czarodzieja
integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry.shrine=Świątynia
wizard.debug=%1$s, %2$s, %3$s
@@ -7,8 +7,30 @@ tile.ebwizardry:snare.name=Ловушка
tile.ebwizardry:transportation_stone.name=Камень Транспортировки
tile.ebwizardry:spectral_block.name=Спектральный Блок
tile.ebwizardry:crystal_block.name=Кристальный Блок
tile.ebwizardry:runestone.name=Рунический камень
tile.ebwizardry:runestone_pedestal.name=Пьедестал рунического камня
tile.ebwizardry:thorns.name=Колючки
tile.ebwizardry:obsidian_crust.name=Обсидиановая кора
tile.ebwizardry:dry_frosted_ice.name=Сухой матовый лед
tile.ebwizardry:magic_crystal_block.name=Блок кристалла
tile.ebwizardry:fire_crystal_block.name=Блок огненного кристалла
tile.ebwizardry:ice_crystal_block.name=Блок ледяного кристалла
tile.ebwizardry:lightning_crystal_block.name=Блок грозового кристалла
tile.ebwizardry:necromancy_crystal_block.name=Блок темного кристалла
tile.ebwizardry:earth_crystal_block.name=Блок зеленого кристалла
tile.ebwizardry:sorcery_crystal_block.name=Блок мистического кристалла
tile.ebwizardry:healing_crystal_block.name=Блок сияющего кристалла
item.ebwizardry:crystal_magic.name=Магический Кристалл
item.ebwizardry:crystal_fire.name=Огненный кристалл
item.ebwizardry:crystal_ice.name=Ледяной кристалл
item.ebwizardry:crystal_lightning.name=Грозовой кристалл
item.ebwizardry:crystal_necromancy.name=Темный кристалл
item.ebwizardry:crystal_earth.name=Зелёный кристалл
item.ebwizardry:crystal_sorcery.name=Мистический кристалл
item.ebwizardry:crystal_healing.name=Сияющий кристалл
item.ebwizardry:magic_crystal.name=Магический Кристалл
item.ebwizardry:magic_wand.name=Волшебный Жезл
item.ebwizardry:apprentice_wand.name=Жезл Ученика
item.ebwizardry:advanced_wand.name=Продвинутый Жезл
@@ -62,7 +84,21 @@ item.ebwizardry:spectral_sword.name=Спектральный Меч
item.ebwizardry:spectral_pickaxe.name=Спектральная Кирка
item.ebwizardry:spectral_bow.name=Спектральный Лук
item.ebwizardry:mana_flask.name=Бутылка Маны
item.ebwizardry:spectral_sword_upgraded.name=Спектральный Меч
item.ebwizardry:spectral_pickaxe_upgraded.name=Спектральная Кирка
item.ebwizardry:small_mana_flask.name=Маленькая Бутылка Маны
item.ebwizardry:medium_mana_flask.name=Средняя Бутылка Маны
item.ebwizardry:large_mana_flask.name=Большая Бутылка Маны
item.ebwizardry:grand_crystal.name=Большой Магический Кристалл
item.ebwizardry:crystal_shard.name=Осколок Магического Кристалла
item.ebwizardry:astral_diamond.name=Звёздный Алмаз
item.ebwizardry:purifying_elixir.name=Очищающий Эликсир
item.ebwizardry:purifying_elixir.desc=Снимает проклятия при употреблении
item.ebwizardry:storage_upgrade.name=Улучшение Хранилища Маны Жезла
item.ebwizardry:siphon_upgrade.name=Улучшение Сифона Жезла
item.ebwizardry:condenser_upgrade.name=Улучшение Конденсатора Жезла
@@ -75,9 +111,13 @@ item.ebwizardry:attunement_upgrade.name=Улучшение Хранилища З
item.ebwizardry:flaming_axe.name=Огненный Топор
item.ebwizardry:frost_axe.name=Ледяной Топор
item.ebwizardry:flaming_axe_upgraded.name=Огненный Топор
item.ebwizardry:frost_axe_upgraded.name=Ледяной Топор
item.ebwizardry:firebomb.name=Огненная Бомба
item.ebwizardry:poison_bomb.name=Ядовитая Бомба
item.ebwizardry:smoke_bomb.name=Дымовая Бомба
item.ebwizardry:spark_bomb.name=Бомба Искр
item.ebwizardry:blank_scroll.name=Пустой Свиток
item.ebwizardry:scroll.name=Свиток %1$s
@@ -137,6 +177,75 @@ item.ebwizardry:wizard_leggings_healing.name=Поножи Целителя
item.ebwizardry:wizard_boots_healing.name=Ботинки Целителя
item.ebwizardry:spawn_wizard.name=Спаун Волшебника
item.ebwizardry:spawn_evil_wizard.name=Спаун Злого Волшебника
item.ebwizardry:spectral_helmet.name=Призрачный шлем
item.ebwizardry:spectral_chestplate.name=Призрачный нагрудник
item.ebwizardry:spectral_leggings.name=Призрачные поножи
item.ebwizardry:spectral_boots.name=Призрачные ботинки
item.ebwizardry:lightning_hammer.name=Молот Шторма
item.ebwizardry:ring_condensing.name=Кольцо Конденсации
item.ebwizardry:ring_condensing.desc=Медленно восстанавливает ману для всех жезлов на вашем хотбаре
item.ebwizardry:ring_siphoning.name=Кольцо Сифонинга
item.ebwizardry:ring_siphoning.desc=Увеличивает сифоновую ману на 30 %%
item.ebwizardry:ring_battlemage.name=Кольцо Боевого Мага
item.ebwizardry:ring_battlemage.desc=Держа палочку в руке и меч в основной руке, вы получаете 10 %% дополнительного магического урона
item.ebwizardry:ring_combustion.name=Кольцо Горения
item.ebwizardry:ring_combustion.desc=Существа, убитые огненными заклинаниями, взрываются
item.ebwizardry:ring_fire_melee.name=Кольцо Огненного Прикосновения
item.ebwizardry:ring_fire_melee.desc=Удар по существу огненной палочкой поджигает его
item.ebwizardry:ring_fire_biome.name=Кольцо Пустынного Солнца
item.ebwizardry:ring_fire_biome.desc=Огненные заклинания на 30% более сильны в горячих биомах
item.ebwizardry:ring_disintegration.name=Кольцо Раскаленных Углей
item.ebwizardry:ring_disintegration.desc=Все заклинания огненной атаки разрушают их жертв
item.ebwizardry:ring_ice_melee.name=Кольцо Ледяного Прикосновения
item.ebwizardry:ring_ice_melee.desc=Удар по существу ледяной палочкой дает эффект обморожения
item.ebwizardry:ring_ice_biome.name=Кольцо Оледенения
item.ebwizardry:ring_ice_biome.desc=Заклинания льда в снежных биомах на 30% более мощные
item.ebwizardry:ring_arcane_frost.name=Кольцо Чародейского Мороза
item.ebwizardry:ring_arcane_frost.desc=Существа, убитые ледяными заклинаниями, выпускают осколки льда во всех направлениях
item.ebwizardry:ring_shattering.name=Кольцо Разрушителя
item.ebwizardry:ring_shattering.desc=Атаки ближнего боя на мобов с эффектом обморожения могут разбить их на ледяные осколки
item.ebwizardry:ring_lightning_melee.name=Кольцо Цепи
item.ebwizardry:ring_lightning_melee.desc=Удар молнии о существо выстреливает молнией в другого находящегося поблизости существа
item.ebwizardry:ring_storm.name=Кольцо Собирающейся Бури
item.ebwizardry:ring_storm.desc=Во время грозы заклинания молнии резко сокращают время восстановления
item.ebwizardry:ring_seeking.name=Кольцо Притяжения
item.ebwizardry:ring_seeking.desc=Все снарядовые заклинания ищут свои цели
item.ebwizardry:ring_hammer.name=Кольцо Талека Всемогущего
item.ebwizardry:ring_hammer.desc=Молнии могут быть подняты и брошены
item.ebwizardry:ring_soulbinding.name=Кольцо Странника Душ
item.ebwizardry:ring_soulbinding.desc=Существа, поврежденные заклинаниями некромантии, становятся привязанными к вам
item.ebwizardry:ring_leeching.name=Кольцо Пиявки
item.ebwizardry:ring_leeching.desc=Все атаки некромантии с вероятностью 30% могут вызвать эффект истощения жизни
item.ebwizardry:ring_necromancy_melee.name=Кольцо Некротического Прикосновения
item.ebwizardry:ring_necromancy_melee.desc=Удар по существу с помощью палочки некромантии дает ему эффект увядания
item.ebwizardry:ring_mind_control.name=Кольцо Экстрасенса
item.ebwizardry:ring_mind_control.desc=Контролируемые разумом существа могут контролировать свои близлежащие существа
item.ebwizardry:ring_poison.name=Кольцо Змеи
item.ebwizardry:ring_poison.desc=Все заклинания земли отравляют свою цель
item.ebwizardry:ring_earth_melee.name=Кольцо ядовитого прикосновения
item.ebwizardry:ring_earth_melee.desc=Удар по существу земной палочкой отравляет его
item.ebwizardry:ring_earth_biome.name=Кольцо Дриады
item.ebwizardry:ring_earth_biome.desc=Заклинания земли сильнее на 30% в лесах и крытых лесах
item.ebwizardry:ring_full_moon.name=Кольцо Воющего Волка
item.ebwizardry:ring_full_moon.desc=Земные заклинания резко сократили время восстановления при полной луне
item.ebwizardry:ring_extraction.name=Кольцо Извлечения
item.ebwizardry:ring_extraction.desc=Убийства заклинаниями магии дают бонус маны
item.ebwizardry:ring_mana_return.name=Кольцо Перфекциониста
item.ebwizardry:ring_mana_return.desc=Силовые стрелы, которые не попадают в цель, возвращают ману, которую они использовали к вашей палочке
item.ebwizardry:ring_blockwrangler.name=Кольцо Странника
item.ebwizardry:ring_blockwrangler.desc=Брошенные блоки наносят в два раза больше обычного урона
item.ebwizardry:ring_conjurer.name=Кольцо фокусника
item.ebwizardry:ring_conjurer.desc=Колдовские вещи длятся в два раза дольше
item.ebwizardry:ring_defender.name=Кольцо Защитника
item.ebwizardry:ring_defender.desc=Ваши снаряды проходят через силовые поля, принадлежащие вам или союзнику
item.ebwizardry:ring_paladin.name=Кольцо Паладина
item.ebwizardry:ring_paladin.desc=Когда вы исцеляете себя или союзника, близлежащие союзники также получают немного здоровья
item.ebwizardry:ring_interdiction.name=Кольцо Запрета
item.ebwizardry:ring_interdiction.desc=Ваше силовое поле наносит урон существам, которые его касаются
entity.ebwizardry:zombie_minion.name=Зомби
entity.ebwizardry:skeleton_minion.name=Скелет
@@ -609,4 +718,4 @@ config.ebwizardry.show_summoned_creature_names=Show Summoned Creature Names
config.ebwizardry.spell_hud_position=Spell HUD Position
config.ebwizardry.category.spells=Configure Spells
config.ebwizardry.category.spells.tooltip=Select which spells are enabled.
config.ebwizardry.category.spells.tooltip=Select which spells are enabled.
@@ -1277,12 +1277,14 @@ config.ebwizardry.jei_integration.tooltip=若已下载 JEI,控制是否接受
config.ebwizardry.antique_atlas_integration=古式地图 联动
config.ebwizardry.antique_atlas_integration.tooltip=若已下载 古式地图,控制是否接受 古式地图 的特性。若关闭,则本模组视 古式地图 为不存在。
config.ebwizardry.auto_place_tower_markers=自动标记巫师塔
config.ebwizardry.auto_place_tower_markers.tooltip=控制古式地图是否自动标记巫师塔。
config.ebwizardry.auto_place_obelisk_markers=自动标记方尖碑
config.ebwizardry.auto_place_obelisk_markers.tooltip=控制古式地图是否自动标记方尖碑。
config.ebwizardry.auto_place_shrine_markers=自动标记圣祠
config.ebwizardry.auto_place_shrine_markers.tooltip=控制古式地图是否自动标记圣祠。
integration.jei.category.ebwizardry\:arcane_workbench=奥术工作台
integration.antiqueatlas.marker.ebwizardry.wizard_tower=巫师塔
File diff suppressed because it is too large Load Diff