Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -281,7 +281,7 @@ public final class WizardryEventHandler {
.target(attacker).spawn(world);
ParticleBuilder.spawnShockParticles(world, attacker.posX,
attacker.getEntityBoundingBox().minY + attacker.height / 2, attacker.posZ);
attacker.posY + attacker.height / 2, attacker.posZ);
}
DamageSafetyChecker.attackEntitySafely(attacker, MagicDamage.causeDirectMagicDamage(event.getEntityLiving(),