Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -281,7 +281,7 @@ public final class WizardryEventHandler {
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.target(attacker).spawn(world);
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ParticleBuilder.spawnShockParticles(world, attacker.posX,
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attacker.getEntityBoundingBox().minY + attacker.height / 2, attacker.posZ);
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attacker.posY + attacker.height / 2, attacker.posZ);
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}
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DamageSafetyChecker.attackEntitySafely(attacker, MagicDamage.causeDirectMagicDamage(event.getEntityLiving(),
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