Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -95,7 +95,7 @@ public abstract class ParticleTargeted extends ParticleWizardry {
if(this.target != null){
this.targetX = this.target.prevPosX + (this.target.posX - this.target.prevPosX) * partialTicks;
double correction = this.target.getEntityBoundingBox().minY - this.target.posY;
double correction = this.target.posY - this.target.posY;
this.targetY = this.target.prevPosY + (this.target.posY - this.target.prevPosY) * partialTicks
+ target.height/2 + correction;
this.targetZ = this.target.prevPosZ + (this.target.posZ - this.target.prevPosZ) * partialTicks;