Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -95,7 +95,7 @@ public abstract class ParticleTargeted extends ParticleWizardry {
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if(this.target != null){
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this.targetX = this.target.prevPosX + (this.target.posX - this.target.prevPosX) * partialTicks;
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double correction = this.target.getEntityBoundingBox().minY - this.target.posY;
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double correction = this.target.posY - this.target.posY;
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this.targetY = this.target.prevPosY + (this.target.posY - this.target.prevPosY) * partialTicks
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+ target.height/2 + correction;
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this.targetZ = this.target.prevPosZ + (this.target.posZ - this.target.prevPosZ) * partialTicks;
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