Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -206,7 +206,7 @@ public abstract class ParticleWizardry extends Particle {
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this.entity = entity;
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// Set these to the correct values
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if(entity != null){
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this.setPosition(this.entity.posX + relativeX, this.entity.getEntityBoundingBox().minY
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this.setPosition(this.entity.posX + relativeX, this.entity.posY
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+ relativeY, this.entity.posZ + relativeZ);
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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