Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -82,7 +82,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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float f5 = (float)(entity.posY - entity.posY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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@@ -129,7 +129,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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float f5 = (float)(entity.posY - entity.posY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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