Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -82,7 +82,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
float f5 = (float)(entity.posY - entity.posY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;
@@ -129,7 +129,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
float f2 = 0.5F;
float f3 = 0.0F;
float f4 = 0.2f;
float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
float f5 = (float)(entity.posY - entity.posY);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f61 = 0.0F;
int i = 0;