Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -121,7 +121,7 @@ public class EntityHammer extends EntityMagicConstruct {
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ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
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ParticleBuilder.spawnShockParticles(world, target.posX,
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target.getEntityBoundingBox().minY + target.height, target.posZ);
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target.posY + target.height, target.posZ);
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}
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target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
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@@ -81,7 +81,7 @@ public class EntityLightningSigil extends EntityScaledConstruct {
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.pos(0, target.height/2, 0).target(secondaryTarget).spawn(world);
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ParticleBuilder.spawnShockParticles(world, secondaryTarget.posX,
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secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2,
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secondaryTarget.posY + secondaryTarget.height / 2,
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secondaryTarget.posZ);
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}
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@@ -53,7 +53,7 @@ public class EntityStormcloud extends EntityScaledConstruct {
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}else{
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ParticleBuilder.create(Type.LIGHTNING).pos(target.posX, posY + height/2, target.posZ)
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.target(target).scale(2).spawn(world);
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ParticleBuilder.spawnShockParticles(world, target.posX, target.getEntityBoundingBox().minY + target.height, target.posZ);
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ParticleBuilder.spawnShockParticles(world, target.posX, target.posY + target.height, target.posZ);
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}
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target.playSound(WizardrySounds.ENTITY_STORMCLOUD_THUNDER, 1, 1.6f);
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