Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -121,7 +121,7 @@ public class EntityHammer extends EntityMagicConstruct {
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
target.posY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
@@ -81,7 +81,7 @@ public class EntityLightningSigil extends EntityScaledConstruct {
.pos(0, target.height/2, 0).target(secondaryTarget).spawn(world);
ParticleBuilder.spawnShockParticles(world, secondaryTarget.posX,
secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height / 2,
secondaryTarget.posY + secondaryTarget.height / 2,
secondaryTarget.posZ);
}
@@ -53,7 +53,7 @@ public class EntityStormcloud extends EntityScaledConstruct {
}else{
ParticleBuilder.create(Type.LIGHTNING).pos(target.posX, posY + height/2, target.posZ)
.target(target).scale(2).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX, target.getEntityBoundingBox().minY + target.height, target.posZ);
ParticleBuilder.spawnShockParticles(world, target.posX, target.posY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_STORMCLOUD_THUNDER, 1, 1.6f);