Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -44,7 +44,7 @@ public class EntityDecoy extends EntitySummonedCreature {
if(world.isRemote){
for(int i = 0; i < 20; i++){
ParticleBuilder.create(Type.DUST)
.pos(this.posX + (this.rand.nextDouble() - 0.5) * this.width, this.getEntityBoundingBox().minY
.pos(this.posX + (this.rand.nextDouble() - 0.5) * this.width, this.posY
+ this.rand.nextDouble() * this.height, this.posZ + (this.rand.nextDouble() - 0.5) * this.width)
.time(40)
.clr(0.2f, 1.0f, 0.8f)