Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
This commit is contained in:
@@ -44,7 +44,7 @@ public class EntityDecoy extends EntitySummonedCreature {
|
||||
if(world.isRemote){
|
||||
for(int i = 0; i < 20; i++){
|
||||
ParticleBuilder.create(Type.DUST)
|
||||
.pos(this.posX + (this.rand.nextDouble() - 0.5) * this.width, this.getEntityBoundingBox().minY
|
||||
.pos(this.posX + (this.rand.nextDouble() - 0.5) * this.width, this.posY
|
||||
+ this.rand.nextDouble() * this.height, this.posZ + (this.rand.nextDouble() - 0.5) * this.width)
|
||||
.time(40)
|
||||
.clr(0.2f, 1.0f, 0.8f)
|
||||
|
||||
Reference in New Issue
Block a user