Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -609,7 +609,7 @@ public class ItemArtefact extends Item {
.pos(0, event.getEntity().height/2, 0).target(target).spawn(player.world);
ParticleBuilder.spawnShockParticles(player.world, target.posX,
target.getEntityBoundingBox().minY + target.height/2, target.posZ);
target.posY + target.height/2, target.posZ);
}
DamageSafetyChecker.attackEntitySafely(target, MagicDamage.causeDirectMagicDamage(player,
@@ -693,7 +693,7 @@ public class ItemArtefact extends Item {
.pos(0, event.getEntity().height/2, 0).target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height/2, target.posZ);
target.posY + target.height/2, target.posZ);
}
DamageSafetyChecker.attackEntitySafely(target, MagicDamage.causeDirectMagicDamage(player,