Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -609,7 +609,7 @@ public class ItemArtefact extends Item {
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.pos(0, event.getEntity().height/2, 0).target(target).spawn(player.world);
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ParticleBuilder.spawnShockParticles(player.world, target.posX,
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target.getEntityBoundingBox().minY + target.height/2, target.posZ);
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target.posY + target.height/2, target.posZ);
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}
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DamageSafetyChecker.attackEntitySafely(target, MagicDamage.causeDirectMagicDamage(player,
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@@ -693,7 +693,7 @@ public class ItemArtefact extends Item {
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.pos(0, event.getEntity().height/2, 0).target(target).spawn(world);
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ParticleBuilder.spawnShockParticles(world, target.posX,
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target.getEntityBoundingBox().minY + target.height/2, target.posZ);
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target.posY + target.height/2, target.posZ);
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}
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DamageSafetyChecker.attackEntitySafely(target, MagicDamage.causeDirectMagicDamage(player,
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