Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -59,7 +59,7 @@ public class ItemPurifyingElixir extends Item {
for(int i = 0; i < 20; i++){
double x = entity.posX + world.rand.nextDouble() * 2 - 1;
double y = entity.getEntityBoundingBox().minY + entity.getEyeHeight() - 0.5 + world.rand.nextDouble();
double y = entity.posY + entity.getEyeHeight() - 0.5 + world.rand.nextDouble();
double z = entity.posZ + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.14, 0).clr(0x0f001b)
.time(20 + world.rand.nextInt(12)).spawn(world);