Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -59,7 +59,7 @@ public class ItemPurifyingElixir extends Item {
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for(int i = 0; i < 20; i++){
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double x = entity.posX + world.rand.nextDouble() * 2 - 1;
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double y = entity.getEntityBoundingBox().minY + entity.getEyeHeight() - 0.5 + world.rand.nextDouble();
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double y = entity.posY + entity.getEyeHeight() - 0.5 + world.rand.nextDouble();
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double z = entity.posZ + world.rand.nextDouble() * 2 - 1;
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.14, 0).clr(0x0f001b)
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.time(20 + world.rand.nextInt(12)).spawn(world);
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