Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -847,7 +847,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(player.world.isRemote){
Vec3d origin = new Vec3d(player.posX, player.getEntityBoundingBox().minY + player.getEyeHeight(), player.posZ);
Vec3d origin = player.getPositionEyes(1);
Vec3d hit = origin.add(player.getLookVec().scale(player.getDistance(event.getTarget())));
// Generate two perpendicular vectors in the plane perpendicular to the look vec
Vec3d vec1 = player.getLookVec().rotatePitch(90);