Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -847,7 +847,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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if(player.world.isRemote){
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Vec3d origin = new Vec3d(player.posX, player.getEntityBoundingBox().minY + player.getEyeHeight(), player.posZ);
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Vec3d origin = player.getPositionEyes(1);
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Vec3d hit = origin.add(player.getLookVec().scale(player.getDistance(event.getTarget())));
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// Generate two perpendicular vectors in the plane perpendicular to the look vec
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Vec3d vec1 = player.getLookVec().rotatePitch(90);
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