Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -53,7 +53,7 @@ public interface ICustomPotionParticles extends ISyncedPotion {
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double x = event.getEntityLiving().posX
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+ (event.getEntityLiving().world.rand.nextDouble() - 0.5) * event.getEntityLiving().width;
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double y = event.getEntityLiving().getEntityBoundingBox().minY
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double y = event.getEntityLiving().posY
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+ event.getEntityLiving().world.rand.nextDouble() * event.getEntityLiving().height;
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double z = event.getEntityLiving().posZ
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+ (event.getEntityLiving().world.rand.nextDouble() - 0.5) * event.getEntityLiving().width;
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@@ -54,7 +54,7 @@ public class PotionContainment extends PotionMagicEffect {
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if(target.getEntityBoundingBox().minX < origin.x - maxDistance) x = origin.x - maxDistance + target.width/2;
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if(target.getEntityBoundingBox().maxY > origin.y + maxDistance) y = origin.y + maxDistance - target.height;
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if(target.getEntityBoundingBox().minY < origin.y - maxDistance) y = origin.y - maxDistance;
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if(target.posY < origin.y - maxDistance) y = origin.y - maxDistance;
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if(target.getEntityBoundingBox().maxZ > origin.z + maxDistance) z = origin.z + maxDistance - target.width/2;
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if(target.getEntityBoundingBox().minZ < origin.z - maxDistance) z = origin.z - maxDistance + target.width/2;
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@@ -67,7 +67,7 @@ public class PotionContainment extends PotionMagicEffect {
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// for(int i = 0; i < 20; i++){
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// ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(
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// x,
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// target.getEntityBoundingBox().minY + target.height * target.world.rand.nextFloat(),
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// target.posY + target.height * target.world.rand.nextFloat(),
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// target.posZ + target.width * (target.world.rand.nextFloat() - 0.5f))
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// .face(EnumFacing.EAST).clr(0.8f, 0.9f, 1).spawn(target.world);
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// }
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@@ -87,7 +87,7 @@ public class PotionContainment extends PotionMagicEffect {
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// for(int i = 0; i < 20; i++){
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// ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(
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// target.posX + target.width * (target.world.rand.nextFloat() - 0.5f),
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// target.getEntityBoundingBox().minY + target.height * target.world.rand.nextFloat(),
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// target.posY + target.height * target.world.rand.nextFloat(),
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// z)
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// .face(EnumFacing.SOUTH).clr(0.8f, 0.9f, 1).spawn(target.world);
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// }
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