Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
This commit is contained in:
@@ -109,7 +109,7 @@ public class ArcaneJammer extends SpellRay {
|
||||
|
||||
if(event.getWorld().isRemote){
|
||||
|
||||
Vec3d centre = event.getCaster().getPositionEyes(0).add(event.getCaster().getLookVec());
|
||||
Vec3d centre = event.getCaster().getPositionEyes(1).add(event.getCaster().getLookVec());
|
||||
|
||||
for(int i = 0; i < 5; i++){
|
||||
double x = centre.x + 0.5f * (event.getWorld().rand.nextFloat() - 0.5f);
|
||||
|
||||
Reference in New Issue
Block a user