Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
This commit is contained in:
@@ -41,7 +41,7 @@ public class Fangs extends Spell {
|
||||
|
||||
@Override
|
||||
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
||||
if(!spawnFangs(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ),
|
||||
if(!spawnFangs(world, caster.getPositionVector(),
|
||||
GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize(), caster, modifiers)) return false;
|
||||
this.playSound(world, caster, ticksInUse, -1, modifiers);
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user