Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -66,7 +66,7 @@ public class Intimidate extends SpellAreaEffect {
@Override
protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
if(caster != null) origin = caster.getPositionEyes(0);
if(caster != null) origin = caster.getPositionEyes(1);
for(int i = 0; i < 30; i++){
double x = origin.x - 1 + world.rand.nextDouble() * 2;