Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
This commit is contained in:
@@ -66,7 +66,7 @@ public class Intimidate extends SpellAreaEffect {
|
||||
@Override
|
||||
protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
|
||||
|
||||
if(caster != null) origin = caster.getPositionEyes(0);
|
||||
if(caster != null) origin = caster.getPositionEyes(1);
|
||||
|
||||
for(int i = 0; i < 30; i++){
|
||||
double x = origin.x - 1 + world.rand.nextDouble() * 2;
|
||||
|
||||
Reference in New Issue
Block a user