Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -70,7 +70,7 @@ public class LightningPulse extends Spell {
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}
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if(world.isRemote){
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ParticleBuilder.create(Type.LIGHTNING_PULSE).pos(caster.posX, caster.getEntityBoundingBox().minY
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ParticleBuilder.create(Type.LIGHTNING_PULSE).pos(caster.posX, caster.posY
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+ GeometryUtils.ANTI_Z_FIGHTING_OFFSET, caster.posZ)
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.scale(modifiers.get(WizardryItems.blast_upgrade)).spawn(world);
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}
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