Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -70,7 +70,7 @@ public class LightningPulse extends Spell {
}
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING_PULSE).pos(caster.posX, caster.getEntityBoundingBox().minY
ParticleBuilder.create(Type.LIGHTNING_PULSE).pos(caster.posX, caster.posY
+ GeometryUtils.ANTI_Z_FIGHTING_OFFSET, caster.posZ)
.scale(modifiers.get(WizardryItems.blast_upgrade)).spawn(world);
}