Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -85,10 +85,10 @@ public class MindControl extends SpellRay {
for(int i=0; i<10; i++){
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, target.posX,
target.getEntityBoundingBox().minY + target.getEyeHeight(), target.posZ, 0.25, false)
target.posY + target.getEyeHeight(), target.posZ, 0.25, false)
.clr(0.8f, 0.2f, 1.0f).spawn(world);
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, target.posX,
target.getEntityBoundingBox().minY + target.getEyeHeight(), target.posZ, 0.25, false)
target.posY + target.getEyeHeight(), target.posZ, 0.25, false)
.clr(0.2f, 0.04f, 0.25f).spawn(world);
}
}