Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -42,7 +42,7 @@ public class PhaseStep extends Spell {
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for(int i = 0; i < 10; i++){
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double dx1 = caster.posX;
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double dy1 = caster.getEntityBoundingBox().minY + 2 * world.rand.nextFloat();
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double dy1 = caster.posY + 2 * world.rand.nextFloat();
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double dz1 = caster.posZ;
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world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5,
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world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
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