Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -68,7 +68,7 @@ public class PocketFurnace extends Spell {
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if(world.isRemote){
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for(int i = 0; i < 10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat() * 2 - 1.0F);
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double y1 = (double)((float)caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5F + world.rand.nextFloat());
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double y1 = (double)((float)caster.posY + caster.getEyeHeight() - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat() * 2 - 1.0F);
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world.spawnParticle(EnumParticleTypes.FLAME, x1, y1, z1, 0, 0.01F, 0);
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}
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