Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.GeometryUtils;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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@@ -104,7 +105,7 @@ public abstract class SpellAreaEffect extends Spell {
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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boolean result = findAndAffectEntities(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ),
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boolean result = findAndAffectEntities(world, caster.getPositionVector(),
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caster, ticksInUse, modifiers);
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if(result) this.playSound(world, caster, ticksInUse, -1, modifiers);
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return result;
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