Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -41,7 +41,7 @@ public class Whirlwind extends SpellRay {
// Left as EntityLivingBase because why not be able to move armour stands around?
if(target instanceof EntityLivingBase){
Vec3d vec = target.getPositionVector().add(0, target.getEyeHeight(), 0).subtract(origin).normalize();
Vec3d vec = target.getPositionEyes(1).subtract(origin).normalize();
if(!world.isRemote){