Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
This commit is contained in:
@@ -41,7 +41,7 @@ public class Whirlwind extends SpellRay {
|
||||
// Left as EntityLivingBase because why not be able to move armour stands around?
|
||||
if(target instanceof EntityLivingBase){
|
||||
|
||||
Vec3d vec = target.getPositionVector().add(0, target.getEyeHeight(), 0).subtract(origin).normalize();
|
||||
Vec3d vec = target.getPositionEyes(1).subtract(origin).normalize();
|
||||
|
||||
if(!world.isRemote){
|
||||
|
||||
|
||||
Reference in New Issue
Block a user