Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -74,7 +74,7 @@ public class WitherSkull extends Spell {
EntityWitherSkull witherskull = new EntityWitherSkull(world, caster, 1, 1, 1);
double dx = target.posX - caster.posX;
double dy = target.getEntityBoundingBox().minY + (double)(target.height / 2.0F)
double dy = target.posY + (double)(target.height / 2.0F)
- (caster.posY + (double)(caster.height / 2.0F));
double dz = target.posZ - caster.posZ;