Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -74,7 +74,7 @@ public class WitherSkull extends Spell {
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EntityWitherSkull witherskull = new EntityWitherSkull(world, caster, 1, 1, 1);
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double dx = target.posX - caster.posX;
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double dy = target.getEntityBoundingBox().minY + (double)(target.height / 2.0F)
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double dy = target.posY + (double)(target.height / 2.0F)
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- (caster.posY + (double)(caster.height / 2.0F));
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double dz = target.posZ - caster.posZ;
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