Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -125,7 +125,7 @@ public final class BlockUtils {
* is negative.
*/
public static IBlockState getBlockEntityIsStandingOn(Entity entity){
BlockPos pos = new BlockPos(MathHelper.floor(entity.posX), (int)entity.getEntityBoundingBox().minY - 1,
BlockPos pos = new BlockPos(MathHelper.floor(entity.posX), (int)entity.posY - 1,
MathHelper.floor(entity.posZ));
return entity.world.getBlockState(pos);
}