Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -125,7 +125,7 @@ public final class BlockUtils {
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* is negative.
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*/
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public static IBlockState getBlockEntityIsStandingOn(Entity entity){
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BlockPos pos = new BlockPos(MathHelper.floor(entity.posX), (int)entity.getEntityBoundingBox().minY - 1,
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BlockPos pos = new BlockPos(MathHelper.floor(entity.posX), (int)entity.posY - 1,
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MathHelper.floor(entity.posZ));
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return entity.world.getBlockState(pos);
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}
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