Tidy up entity geometry stuff:

- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
This commit is contained in:
Electroblob77
2020-07-04 13:34:11 +01:00
parent 3f19e89b91
commit 8ae6bc9102
67 changed files with 109 additions and 104 deletions
@@ -210,7 +210,7 @@ public final class EntityUtils {
}
}
box = box.offset(destination.subtract(entity.posX, box.minY, entity.posZ));
box = box.offset(destination.subtract(entity.posX, entity.posY, entity.posZ));
// All the parameters of this method are INCLUSIVE, so even the max coordinates should be rounded down
Iterable<BlockPos> cuboid = BlockPos.getAllInBox(MathHelper.floor(box.minX), MathHelper.floor(box.minY),