Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -210,7 +210,7 @@ public final class EntityUtils {
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}
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}
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box = box.offset(destination.subtract(entity.posX, box.minY, entity.posZ));
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box = box.offset(destination.subtract(entity.posX, entity.posY, entity.posZ));
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// All the parameters of this method are INCLUSIVE, so even the max coordinates should be rounded down
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Iterable<BlockPos> cuboid = BlockPos.getAllInBox(MathHelper.floor(box.minX), MathHelper.floor(box.minY),
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