fix: Fixed 'Ward I' effect not giving any protection against magic
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@@ -307,7 +307,7 @@ public final class WizardryEventHandler {
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PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.ward);
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if(effect != null && event.getSource().isMagicDamage()){
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event.setAmount(event.getAmount() * Math.max(0, 1 - 0.4f * effect.getAmplifier())); // Resistance is 20%
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event.setAmount(event.getAmount() * Math.max(0, 1 - 0.2f * (1 + effect.getAmplifier()))); // Resistance is 20%
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}
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// Flaming and freezing swords
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