fix: Fixed 'Ward I' effect not giving any protection against magic

This commit is contained in:
WinDanesz
2022-06-12 23:33:07 +02:00
parent b8310eedae
commit 8dbb0ec058
@@ -307,7 +307,7 @@ public final class WizardryEventHandler {
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.ward);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.4f * effect.getAmplifier())); // Resistance is 20%
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.2f * (1 + effect.getAmplifier()))); // Resistance is 20%
}
// Flaming and freezing swords