Add imbuement altar

- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
This commit is contained in:
Electroblob77
2020-06-17 23:44:02 +01:00
parent 99d0d115c7
commit 8e8e249426
25 changed files with 619 additions and 7 deletions
@@ -141,7 +141,6 @@ public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
if(!player.capabilities.isCreativeMode) stack.shrink(1);
world.playSound(pos.getX(), pos.getY(), pos.getZ(), WizardrySounds.BLOCK_RECEPTACLE_IGNITE,
SoundCategory.BLOCKS, 0.7f, 0.7f, false);
world.checkLight(pos);
return true;
}
@@ -157,7 +156,6 @@ public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
player.dropItem(dust, false);
}
world.checkLight(pos);
return true;
}
}