Add imbuement altar

- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
This commit is contained in:
Electroblob77
2020-06-17 23:44:02 +01:00
parent 99d0d115c7
commit 8e8e249426
25 changed files with 619 additions and 7 deletions
@@ -20,10 +20,7 @@ import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFa
import electroblob.wizardry.client.renderer.entity.*;
import electroblob.wizardry.client.renderer.entity.layers.*;
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
import electroblob.wizardry.client.renderer.tileentity.RenderArcaneWorkbench;
import electroblob.wizardry.client.renderer.tileentity.RenderLectern;
import electroblob.wizardry.client.renderer.tileentity.RenderMagicLight;
import electroblob.wizardry.client.renderer.tileentity.RenderStatue;
import electroblob.wizardry.client.renderer.tileentity.*;
import electroblob.wizardry.command.SpellEmitter;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.data.DispenserCastingData;
@@ -848,6 +845,7 @@ public class ClientProxy extends CommonProxy {
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityStatue.class, renderStatue = new RenderStatue());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMagicLight.class, new RenderMagicLight());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLectern.class, new RenderLectern());
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityImbuementAltar.class, new RenderImbuementAltar());
}
}