Add imbuement altar

- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
This commit is contained in:
Electroblob77
2020-06-17 23:44:02 +01:00
parent 99d0d115c7
commit 8e8e249426
25 changed files with 619 additions and 7 deletions
@@ -436,6 +436,7 @@ public final class WizardryItems {
registerItemBlock(registry, WizardryBlocks.dark_oak_lectern);
registerItemBlock(registry, WizardryBlocks.receptacle);
registerItemBlock(registry, WizardryBlocks.imbuement_altar);
// Items
@@ -708,6 +709,7 @@ public final class WizardryItems {
((TileEntityReceptacle)tileEntity).setElement(Element.values()[stack.getMetadata()]);
stack.shrink(1);
world.checkLight(pos);
// TESTME: Do we need this?
world.notifyBlockUpdate(pos, source.getBlockState(), source.getBlockState(), 3);
return stack;
}