Add imbuement altar
- Adds imbuement altar block and associated tile entity - Adds basic functionality for imbuing wizard armour (other stuff to be decided) - Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised) - Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!) - Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
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@@ -33,6 +33,7 @@ public final class WizardrySounds {
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public static final SoundEvent BLOCK_PEDESTAL_CONQUER = createSound("block.pedestal.conquer");
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public static final SoundEvent BLOCK_LECTERN_LOCATE_SPELL = createSound("block.lectern.locate_spell");
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public static final SoundEvent BLOCK_RECEPTACLE_IGNITE = createSound("block.receptacle.ignite");
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public static final SoundEvent BLOCK_IMBUEMENT_ALTAR_IMBUE = createSound("block.imbuement_altar.imbue");
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public static final SoundEvent ITEM_WAND_SWITCH_SPELL = createSound("item.wand.switch_spell");
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public static final SoundEvent ITEM_WAND_LEVELUP = createSound("item.wand.levelup");
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