Add imbuement altar

- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
This commit is contained in:
Electroblob77
2020-06-17 23:44:02 +01:00
parent 99d0d115c7
commit 8e8e249426
25 changed files with 619 additions and 7 deletions
@@ -33,6 +33,7 @@ public final class WizardrySounds {
public static final SoundEvent BLOCK_PEDESTAL_CONQUER = createSound("block.pedestal.conquer");
public static final SoundEvent BLOCK_LECTERN_LOCATE_SPELL = createSound("block.lectern.locate_spell");
public static final SoundEvent BLOCK_RECEPTACLE_IGNITE = createSound("block.receptacle.ignite");
public static final SoundEvent BLOCK_IMBUEMENT_ALTAR_IMBUE = createSound("block.imbuement_altar.imbue");
public static final SoundEvent ITEM_WAND_SWITCH_SPELL = createSound("item.wand.switch_spell");
public static final SoundEvent ITEM_WAND_LEVELUP = createSound("item.wand.levelup");