Add imbuement altar

- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
This commit is contained in:
Electroblob77
2020-06-17 23:44:02 +01:00
parent 99d0d115c7
commit 8e8e249426
25 changed files with 619 additions and 7 deletions
@@ -49,6 +49,7 @@ tile.ebwizardry\:acacia_lectern.name=Acacia Lectern
tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
item.ebwizardry\:crystal_magic.name=Magic Crystal
item.ebwizardry\:crystal_magic.desc=The iridescent colours of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed in some way?
@@ -49,6 +49,7 @@ tile.ebwizardry\:acacia_lectern.name=Acacia Lectern
tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
item.ebwizardry\:crystal_magic.name=Magic Crystal
item.ebwizardry\:crystal_magic.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow...