Add 1.5x progression modifier for tiers the player has already reached
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@@ -2,6 +2,7 @@ package electroblob.wizardry.data;
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import com.google.common.collect.EvictingQueue;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.enchantment.Imbuement;
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import electroblob.wizardry.entity.living.ISummonedCreature;
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import electroblob.wizardry.event.SpellCastEvent;
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@@ -109,6 +110,9 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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* {@link WizardData#discoverSpell(Spell)} instead. */
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public Set<Spell> spellsDiscovered;
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/** The highest {@link Tier} this player has upgraded a wand to, used to apply progression modifiers. */
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private Tier maxTierReached = Tier.NOVICE;
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private Set<UUID> allies;
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/** List of usernames of this player's allies. May not be accurate 100% of the time. This is here so that a player
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* can view the usernames of their allies even when those allies are not online. <b> Do not use this for any other
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@@ -257,6 +261,24 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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return spellsDiscovered.add(spell);
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}
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/**
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* Sets the tier this player has reached to the given tier, if they have not yet reached it.
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* @param tier The tier the player has reached
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*/
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public void setTierReached(Tier tier){
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if(!hasReachedTier(tier)) this.maxTierReached = tier;
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}
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/**
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* Returns true if this player has previously upgraded a wand to the given tier.
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* @param tier The tier to check for
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* @return True if this player has already upgraded a wand to the given tier, false if not. This does not include
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* wands that were purchased at the given tier, unless they have since been upgraded.
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*/
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public boolean hasReachedTier(Tier tier){
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return tier.level >= maxTierReached.level;
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}
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// Recent spell tracking
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/**
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@@ -485,6 +507,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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this.allyNames = data.allyNames;
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this.selectedMinion = data.selectedMinion;
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this.spellsDiscovered = data.spellsDiscovered;
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this.maxTierReached = data.maxTierReached;
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this.recentSpells = data.recentSpells;
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for(IVariable variable : data.spellData.keySet()){
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@@ -530,6 +553,8 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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}
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properties.setIntArray("discoveredSpells", spells);
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properties.setInteger("maxTierReached", maxTierReached.ordinal());
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NBTExtras.storeTagSafely(properties, "recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
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storedVariables.forEach(k -> k.write(properties, this.spellData.get(k)));
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@@ -553,6 +578,8 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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spellsDiscovered.add(Spell.byMetadata(id));
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}
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this.maxTierReached = Tier.values()[nbt.getInteger("maxTierReached")];
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// Probably won't be null but we may as well just reinitialise it instead of clearing it
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this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS);
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this.recentSpells.addAll(NBTExtras.NBTToList(nbt.getTagList("recentSpells", NBT.TAG_INT),
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