Goddamnit MCP, neither of these two methods do what the comments say they do!
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@@ -31,7 +31,7 @@ public abstract class ActionAnimation extends Animation {
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@Override
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public boolean shouldDisplay(EntityPlayer player, boolean firstPerson){
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return !firstPerson && player.getItemInUseCount() > 0 && player.getActiveItemStack().getItemUseAction() == action;
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return !firstPerson && player.getItemInUseMaxCount() > 0 && player.getActiveItemStack().getItemUseAction() == action;
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}
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/** Called from the client proxy to register all of wizardry's action animations. */
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