Add tree blocks config option, fixes #165

This commit is contained in:
Electroblob77
2019-08-18 22:44:09 +01:00
parent 413d21d1d8
commit 93bc9b1b89
5 changed files with 34 additions and 6 deletions
@@ -1175,6 +1175,8 @@ config.ebwizardry.shrine_rarity=Shrine Rarity
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.shrine_files=Shrine Structure Files
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tree_blocks=Tree Blocks
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
config.ebwizardry.ore_dimensions=Ore Dimensions
config.ebwizardry.ore_dimensions.tooltip=List of ids of dimensions in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!
config.ebwizardry.flower_dimensions=Flower Dimensions
@@ -1175,6 +1175,8 @@ config.ebwizardry.shrine_rarity=Shrine Rarity
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.shrine_files=Shrine Structure Files
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.
config.ebwizardry.tree_blocks=Tree Blocks
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
config.ebwizardry.ore_dimensions=Ore Dimensions
config.ebwizardry.ore_dimensions.tooltip=List of ids of dimensions in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!
config.ebwizardry.flower_dimensions=Flower Dimensions