From 94751a6fd5dce88a01b0b7a55bf0c390cff03b31 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Mon, 13 Apr 2020 21:08:47 +0100 Subject: [PATCH] Remove the debug particle from the divination spell --- src/main/java/electroblob/wizardry/spell/Divination.java | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/main/java/electroblob/wizardry/spell/Divination.java b/src/main/java/electroblob/wizardry/spell/Divination.java index 61d6a6f2..79c69440 100644 --- a/src/main/java/electroblob/wizardry/spell/Divination.java +++ b/src/main/java/electroblob/wizardry/spell/Divination.java @@ -91,9 +91,6 @@ public class Divination extends Spell { (float)(target.getY() + 0.5 - (caster.getEntityBoundingBox().minY + caster.getEyeHeight())), (float)(target.getZ() + 0.5 - caster.posZ)); - if(world.isRemote) ParticleBuilder.create(ParticleBuilder.Type.SPARKLE).pos(target.getX() + 0.5, - target.getY() + 1.5, target.getZ() + 0.5).spawn(world); - strength = Strength.forWeight(calculateWeight(world, caster, target, range, modifiers)); }