Have custom large fireballs deal magic damage to ghasts in order to get around vanilla's hardcoded instanceof check, fixes #443
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@@ -10,6 +10,7 @@ import electroblob.wizardry.util.ParticleBuilder;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.projectile.EntitySmallFireball;
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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@@ -75,9 +76,9 @@ public class EntityMagicFireball extends EntityMagicProjectile {
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float damage = getDamage() * damageMultiplier;
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entityHit.attackEntityFrom(
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MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
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damage);
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DamageSource source = getDamageSource(entityHit);
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entityHit.attackEntityFrom(source, damage);
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if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit) && getBurnDuration() > 0)
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entityHit.setFire(getBurnDuration());
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@@ -99,6 +100,10 @@ public class EntityMagicFireball extends EntityMagicProjectile {
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}
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}
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protected DamageSource getDamageSource(Entity entityHit){
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return MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile();
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}
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@Override
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public void onUpdate(){
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