Extend smoke bomb blindness effect to mobs as well as players, closes #324
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@@ -66,12 +66,11 @@ public class EntitySmokeBomb extends EntityBomb {
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for(EntityLivingBase target : targets){
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for(EntityLivingBase target : targets){
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if(target != this.getThrower()){
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if(target != this.getThrower()){
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// Gives the target blindness if it is a player, mind trick otherwise (since this has the desired
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// Gives the target blindness, and mind trick if it's not a player (since this has the desired
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// effect of preventing targeting)
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// effect of preventing targeting)
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if(target instanceof EntityPlayer){
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target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
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target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
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}else if(target instanceof EntityLiving){
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if(target instanceof EntityLiving){
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// New AI
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((EntityLiving)target).setAttackTarget(null);
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((EntityLiving)target).setAttackTarget(null);
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target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
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target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
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}
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}
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