Electroblob hit the ground too hard
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@@ -464,7 +464,8 @@ public final class WizardryEventHandler {
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// Wizardry.logger.info("Replaced fall distance {} with effective distance {} based on entity velocity", event.getDistance(), y);
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// }
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event.setDistance((float)y);
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// Don't let it increase fall damage beyond vanilla values
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if(y < event.getDistance()) event.setDistance((float)y);
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}
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}
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}
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