Add config option to turn off growing crystal flowers with bonemeal, closes #308

This commit is contained in:
Electroblob77
2019-12-16 15:53:32 +00:00
parent ffea49bc40
commit 9ade6442b2
4 changed files with 15 additions and 1 deletions
@@ -169,6 +169,8 @@ public final class Settings {
/** <b>[Server-only]</b> Whether to replace Minecraft's distance-based fall damage calculation with an equivalent,
* velocity-based one. */
public boolean replaceVanillaFallDamage = true;
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/**
* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
* to the defaults.
@@ -542,6 +544,13 @@ public final class Settings {
slowTimeAffectsPlayers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "bonemealGrowsCrystalFlowers", true,
"Whether using bonemeal on grass blocks has a chance to grow crystal flowers.");
property.setLanguageKey("config." + Wizardry.MODID + ".bonemeal_grows_crystal_flowers");
Wizardry.proxy.setToNamedBooleanEntry(property);
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
property.setRequiresMcRestart(true);
@@ -1,5 +1,6 @@
package electroblob.wizardry.block;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
@@ -56,7 +57,7 @@ public class BlockCrystalFlower extends BlockBush {
@SubscribeEvent
public static void onBonemealEvent(BonemealEvent event){
// Grows crystal flowers when bonemeal is used on grass
if(event.getBlock().getBlock() == Blocks.GRASS){
if(Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
BlockPos pos = event.getPos().add(event.getWorld().rand.nextInt(8) - event.getWorld().rand.nextInt(8),
event.getWorld().rand.nextInt(4) - event.getWorld().rand.nextInt(4),