Add resurrection event
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package electroblob.wizardry.event;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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/**
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* ResurrectionEvent is fired when a player is about to be resurrected, after all other checks have been performed.
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* <i>Note that this event is only fired on the server side.</i><br>
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* <br>
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* This event is {@link Cancelable}. If this event is canceled, the player is not resurrected.<br>
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* <br>
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* This event does not have a result. {@link HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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@Cancelable
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public class ResurrectionEvent extends PlayerEvent {
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private final EntityPlayer caster;
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public ResurrectionEvent(EntityPlayer player, EntityPlayer caster){
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super(player);
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this.caster = caster;
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}
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/** Returns the player that cast the resurrection spell. If the player resurrected themselves, this will be the
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* same as {@link ResurrectionEvent#getEntityPlayer()}. */
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public EntityPlayer getCaster(){
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return caster;
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}
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}
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