diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java
index e8238e74..06dcfaf2 100644
--- a/src/main/java/electroblob/wizardry/Settings.java
+++ b/src/main/java/electroblob/wizardry/Settings.java
@@ -121,6 +121,8 @@ public final class Settings {
public double playerDamageScale = 1.0f;
/** [Server-only] Global damage scaling factor for all npc magic damage. */
public double npcDamageScale = 1.0f;
+ /** [Server-only] List of dimension ids in which evil wizards can spawn. */
+ public int[] evilWizardDimensions = {0};
// Commands (these don't need synchronising since typing a command always queries the server).
/**
@@ -506,6 +508,12 @@ public final class Settings {
// Converts all strings in the list to a ResourceLocation.
mindControlTargetsBlacklist = Arrays.stream(property.getStringList()).map(s -> new ResourceLocation(s.toLowerCase(Locale.ROOT).trim())).toArray(ResourceLocation[]::new);
propOrder.add(property.getName());
+
+ property = config.get(Configuration.CATEGORY_GENERAL, "evilWizardDimensions", new int[]{0},
+ "List of dimension ids in which evil wizards can spawn.");
+ property.setLanguageKey("config." + Wizardry.MODID + ".evil_wizard_dimensions");
+ property.setRequiresMcRestart(true);
+ evilWizardDimensions = property.getIntList();
propOrder.add(property.getName());
config.setCategoryPropertyOrder(Configuration.CATEGORY_GENERAL, propOrder);
diff --git a/src/main/java/electroblob/wizardry/entity/living/EntityEvilWizard.java b/src/main/java/electroblob/wizardry/entity/living/EntityEvilWizard.java
index 674fc3e0..d4789bb6 100644
--- a/src/main/java/electroblob/wizardry/entity/living/EntityEvilWizard.java
+++ b/src/main/java/electroblob/wizardry/entity/living/EntityEvilWizard.java
@@ -265,6 +265,21 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
(NBTTagInt tag) -> Spell.get(tag.getInt()));
this.hasTower = nbt.getBoolean("hasTower");
}
+
+ @Override
+ public int getMaxSpawnedInChunk(){
+ return 1;
+ }
+
+ @Override
+ public boolean getCanSpawnHere(){
+ // Evil wizards can only spawn in the specified dimensions
+ for(int id : Wizardry.settings.evilWizardDimensions){
+ if(this.dimension == id) return super.getCanSpawnHere();
+ }
+
+ return false;
+ }
@Override
protected boolean canDespawn(){
diff --git a/src/main/resources/assets/ebwizardry/lang/en_gb.lang b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
index 376817d1..e33cc646 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_gb.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
@@ -698,6 +698,7 @@ config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
config.ebwizardry.ally_command_name=Set Ally Command Name
config.ebwizardry.allies_command_name=View Allies Command Name
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
+config.ebwizardry.evil_wizard_dimensions=Evil Wizard Dimensions
config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
@@ -733,6 +734,7 @@ config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoversp
config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
+config.ebwizardry.evil_wizard_dimensions.tooltip=List of dimension ids in which evil wizards can spawn.
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
diff --git a/src/main/resources/assets/ebwizardry/lang/en_us.lang b/src/main/resources/assets/ebwizardry/lang/en_us.lang
index f781df6a..ed2139e6 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_us.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_us.lang
@@ -698,6 +698,7 @@ config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
config.ebwizardry.ally_command_name=Set Ally Command Name
config.ebwizardry.allies_command_name=View Allies Command Name
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
+config.ebwizardry.evil_wizard_dimensions=Evil Wizard Dimensions
config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
@@ -733,6 +734,7 @@ config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoversp
config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry:wizard).
+config.ebwizardry.evil_wizard_dimensions.tooltip=List of dimension ids in which evil wizards can spawn.
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry.wizard).